Syracuse University and Gen.G have launched registration for the upcoming Campus Takeover event, set to take place on September 20-21. This two-day conference aims to showcase career opportunities in the esports industry and how students can integrate esports into their learning experiences. The event will feature various programs, including the Esports Business Case Study Competition for undergraduates, keynote presentations, industry panels, and networking opportunities.
Gen.G CEO Arnold Hur emphasized the importance of providing students with insights into the esports and gaming industry to help them build successful careers. The partnership between Syracuse University and Gen.G aims to enhance student engagement and offer valuable educational experiences through events like Campus Takeover.
Joey Gawrysiak, the Executive Director of Esports at Syracuse University, expressed excitement about hosting the Campus Takeover event. He highlighted the event’s significance in bringing together students, faculty, and industry professionals to explore the educational and career opportunities in esports. The event is part of the University’s Career Week, which aims to further support students in their professional development.
In addition to Campus Takeover, Gen.G and Syracuse University have collaborated on the Gen.G Practicum Abroad program, providing students with a unique opportunity to study esports in South Korea. This initiative complements the innovative esports communications and management bachelor’s degree offered jointly by the S.I. Newhouse School of Public Communications and the Falk College of Sport.
The esports program at Syracuse University offers specialized tracks in esports business and management, communications, and media and design. Students enrolled in the program gain practical skills and knowledge in event management, marketing, broadcasting, content creation, and strategic communications, preparing them for diverse career opportunities in the esports industry.
The partnership between Syracuse University and Gen.G signifies a growing trend in the academic sector, where institutions are increasingly recognizing the value of esports in education. By integrating esports into their curriculum, universities are not only catering to the interests of students but also preparing them for a rapidly evolving industry with vast career prospects.
As esports continues to gain popularity worldwide, educational institutions are adapting to meet the demands of students interested in pursuing careers in this dynamic field. Events like Campus Takeover provide a platform for students to engage with industry experts, learn about emerging trends, and network with professionals, offering them a holistic view of the esports landscape.
Overall, the partnership between Syracuse University and Gen.G reflects a broader shift towards incorporating esports into academic settings, bridging the gap between education and industry. With a focus on hands-on learning experiences and industry-relevant skills, programs like the one offered at Syracuse University are shaping the next generation of esports professionals.
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